Battlestar Galactica - Das Brettspiel • Grundspiel DEUTSCH Spiel in: Autor, Corey Konieczka. Illustrator, Kevin Childress Andrew Navaro Brian Schomburg. Battlestar Galactica - Das Brettspiel • Grundspiel DEUTSCH Spiel in: Autor, Corey Konieczka. Illustrator, Kevin Childress Andrew Navaro Brian Schomburg. Battlestar Galactica Das Brettspiel Misstrauen, Verrat & Überlebenskampf "Die Zylonen wurden vom Menschen erschaffen. Sie rebellierten. Sie entwickelten.
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spiel battlestar galactica -Überrumpelt und unvorbereitet unterlief den Kolonisten allerdings ein schwerwiegender Fehler bei der Ausführung des Sprungs, woraufhin alle FTL-Antriebe überluden und beide Flotten tief in einen unerforschten Teil des Universums katapultierten. Jeder Ort erlaubt dem Spieler, der sich hierher begibt, eine spezielle Aktion, die auf dem Brett beschrieben ist. Jeder enttarnte Zylon bekommt einmalig eine Superkrisenkarte , die er während seines Zugs als Aktion ausspielen kann. Zur Liste der Top 25 Spiele mit den meisten oder besten Bewertungen. Damit ist vorerst eine Gefahr gebannt! Eine Ressource in den roten Bereich reduzieren, damit der Sympathisant nicht zum Zylonen wird oder hoffen, dass der Sympathisant gar nicht gezogen wird und lieber die Ressourcen sichern? Jeder Spieler erhält den zu seiner Person gehörenden Charaktermarker und bewegt diesen über die verschiedenen Orte der Galactica und Colonial One. Hier wird also jeder Spieler vor das Dilemma gestellt, entweder einen eigenen negativen Token loszuwerden oder lieber einen positiven Effekt vom Verbündeten zu erzielen. Man bewegt sich zu einem beliebigen Ort innerhalb des Schiffes aber nicht zu Orten mit gelbschwarzer Umrandung. Dieser Punkt wird noch verstärkt, wenn jeder Spieler die zweite Loyalitätskarte erhält.
Although it's not an official licensed product, it has been featured in multiple publications. It has also been updated to allow third-party campaigns, of which there are currently two.
A fan game based on the open source FreeSpace 2 engine known as Diaspora began development in May and was released in September, It was begun by the majority of the members of the Beyond the Red Line team, who split off due to creative and management differences.
As well with other popular scifi shows, there have been several Battlestar Galactica themed sims simulators in Second Life. Many have been centered on the rag-tag fleet theme and usually provide themed events, Viper vs.
Raider dogfights, and general combat. The story is set in the Second Cylon War but with the idea that the colonies didn't fall but survived, with the goal of expanding the BSG universe.
The sim started in and is still open today. It is called Sniper Eye: The story is set prior to the 1st Cylon War and intends to delve into the 1st Cylon War.
Taking place initially on board a Training Space Station above the planet Gemenon and eventually moving to a Cygnus Class Gunstar that acts as the predecessor to the Artemis Class Battlestar as seen in the video game Battlestar Galactica: The SIM is set to open October 19th, Until December, , there were several active sims based on the Re-imagined Series, with several more under development.
The Columbia Class Pacifica was the first of the sims based on the series. It opened in and was the oldest of the sims that were active as of December, The Sim restarted their story, having completed their storyline in December The sim featured a number of ships seen in both series, including a version of the Celestra.
As of August , this sim is closed. In May , The Battlestar Mercury sim opened and was created by former members of the Pacifica sim.
The Mercury, a Mercury Class Battlestar similar to the Pegasus, featured the signature double sided landing decks, which allowed participating residents to land their ship upside down.
In January , the Mercury concluded their first story and following a restructure of their leadership, began a new story, this one centered on an original story concept inspired by a prop painting that hung in Commander Adama's quarters.
However, as of January, , the second story line was suspended and scrapped due to the situation with NBCUniversal see below and began their third story.
Like their predecessor, the Mercury sim also featured ships from the Reimagined series, including a version of the Zephyr. As of August , this sim was closed, however, in December , the owners of the sim announced a new, unique version of the Galactica Story called Battlestar Mercury: On November 5, , the owners of the Mercury sim, citing the ongoing erosion of interest in the genre, announced the sim's impending closure after six years of existence Official Website.
Unlike their predecessors, The Olympia sim was set during the first Cylon War. Several months ago, Battlestar Universe closed their doors and the sim on which play occurred was sold.
In early former owners of the original BSG attempted to revive their project with a slightly changed concept on a homestead instead of a full sim.
In January , this particular BSG sim opened featuring a pre-Cylon attack cityscape as well as a new, non-canon class of Battlestar, the Phoenix.
This particular sim differed from others in that when the Cylon attacks occur, the Twelve Colonies were not completely lost, resulting in expanded roleplay potential located on the various Colonies themselves.
Set partially in Caprica City, the city contained familiar sets from the series, including the Riverwalk Market and other notable landmarks.
This sim closed after Universal Studios' actions against Battlestar Galactica themes in Second Life, but as of August , part of its former administrative team is now working on a new project called Battlestar: Following a new concept and original story using the re-imagined series as a backdrop, this sim began construction when disputes over owner conduct, fragmented the BSG47 sim for the third time.
Although the number of sims have paled in comparison to the Star Trek and Star Wars sims in Second Life, there has been a very dedicated following amongst them.
However, in July , NBCUniversal began efforts to have the sims removed from Second Life by claiming an intellectual property infringement by both individual creators and Linden Labs for hosting such work.
The initial campaign moved to stop the sale of items such as flyable ships and uniforms from the series made available to residents of second life by a number of vendors, not necessarily related to the sims.
Despite the efforts of the various BSG themed sims, Universal began demands that the sims cease and desist using their trademarked images and content in their role-play sims.
By December 7, , the majority of the sims had either shut down or changed their content and storylines away from that in the series.
Exodus, a newcomer in the BSG fan roleplay world staffed by longtime members of the community, took up the cause and recruited Anthony Hasledge of the 'IFT Sci-Fi Alliance', to open dialogue with licensing executives and resolve the trademark issue.
Other former and current BSG sim owners joined the effort, as did players from every quarter of the BSG roleplay community.
Their efforts were successful and, so long as the BSG sims in Second Life comply with a set of rules including no sale of any products related to BSG, they are allowed to continue.
As of February 5, , Universal has allowed fair-use of intellectual property related to Battlestar Galactica.
In April, , an announcement was released that the Exodus and Twelve Colonies, who had changed their name to the Tocana Colonies after the controversy, had agreed to a merger that would take place as of April 8, However, it was later revealed to be an April Fool's Day Hoax.
Game modifications of various games have been made. Fleet Commander is a Homeworld 2 total conversion. Beta versions of BSG: Fleet Commander are available for Windows and the Macintosh.
This is a real-time strategy game in which players command human or Cylon fleets from both the original series and the reimagined version of the series.
Sensretractor, a development team member, has mentioned the work on a Blood and Chrome release. Following the fallout of the NBC cease and desist given to the BSG Nexus mod, further work by the original team on the HWBSG mod was halted when the mod admin and founder retired from the project fearing they too would receive a cease and desist.
The mod has since been revived by Phoenix Interactive building upon the work of the original team to create a high definition version for the Homeworld 2 re-release.
Edge Of Apocalypse , before version 2. Dawn Of War is a modification for Freelancer. The first version was released in March and it has since been frequently updated.
The game allows players to pilot colonial or cylon fighters, transport and battleships and engage in space combat, trading or deep space exploration in an attempt to find Earth.
Forces of Corruption modification. The mod development was finished at version 5. Development then focused on a follow-up project, which was set to be a larger, total conversion mod.
The mod is set to be completed under a new name, Battlestar Galactica: Feedback If you are a seller for this product, would you like to suggest updates through seller support?
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See all customer images. Read reviews that mention battlestar galactica board game board games great game fantasy flight rule book skill cards never seen shadows over camelot highly recommend destiny deck watched the show traitor mechanic pegasus expansion lot of fun galactica board hours to play ever played anyone who likes crisis cards.
Showing of reviews. Top Reviews Most recent Top Reviews. There was a problem filtering reviews right now. Please try again later. The Board Game is one of the rare games that successfully marries theme a licensed theme, no less and gameplay.
Players each choose a character from the cast of the television series. Each player, on his or her turn: Draws skill cards which double as action cards , 2.
Optionally moves to location on Galactica or Colonial One, or, as a pilot, through the space around Galactica , 3. Activates a location or plays an action on a card or, as a pilot in a Viper, moves again or fires at Cyclon raiders and basestars in order to protect the human fleet , 4.
Draws and resolves a Crisis Card. In addition, many of these crisis cards also activate enemy ships or move the Galactica closer to making its next jump.
But all that would just make for a typical cooperative game. Each player also receives a secret loyalty card that indicates whether they are a treacherous Cylon skinjob or a human.
The humans attempt to survive the journey to Kobol by making jumps that total at least eight units, plus one additional jump to end the game whereas the Cylons do their best to sabatoge the human effort, either covertly which involves a great deal of bluffing and secretly tipping the scales via secretly played cards or overtly by revealing themselves as Cylons and just hammering at the Galactica with all the tools a revealed Cylon has.
Furthermore, halfway through the game another set of loyalty cards is dealt, such that there are a total of two Cyclon players in a five player game; the number of Cylons and sympathizers varies based on the number of players.
In this way, the game captures the feeling of paranoia that characterizes the source material. With accusations flying about and choices constantly being made, BSG is a strong interactive game that really shines.
Admittedly, it does run a little long three to four hours for the first game and around half that once everyone knows how to play , but once the first few rounds have passed, the pace of the game really picks up, as do player involvement and suspicion.
BSG is, without a doubt, the reviewer's favorite cooperative board game compared to Shadows Over Camelot, Arkham Horror, Last Night on Earth, Pandemic, and A Touch of Evil, as well as faux-cooperative games such as Cutthroat Caverns and, moreover, one of his favorite board games, period.
BSG should be well received amongst fans of American-style board games as well as fans of Battlestar Galactica television series. Prospective owners need not worry about the game spoiling the series for those who haven't seen the show.
The game makes only oblique references to the events of the series and even those are limited to the first two seasons.
In fact, the greatest spoilers may very well be the line of succession for each of the positions of Admiral that rank being a minor spoiler in and of itself and President.
Don't get discouraged -- it WILL make sense after you play a couple of turns!!! This is a complicated game to figure out, BUT I highly recommend it.
The board setup tells me that the makers went above and beyond to put a lot of details into this game. You will rely heavily on the instruction manual at first because there are so many rules, multiple steps involved per turn, multiple card decks you have to build, and every playable character has unique skill sets and allowable actions.
I've only played a couple of times, but here is my breakdown of this game so that people who haven't played can begin to understand the elements involved: You will achieve this objective through iterations of FTL jumps, passing skill checks, attacking enemy ships, and strategically moving certain characters to and from certain locations.
You will meet this objective by covertly failing skill checks, attacking Colonial ships, and making the humans run out of resources.
Characters are divided into 4 categories: Political leaders, military leaders, pilots, and support. Every character has a unique skill set.
Explanation of these decks is spelled out later Colonial ships vipers, raptors, various civilian ships ; Cylon ships raiders, heavy raiders, and base stars ; character tokens one for each playable character ; pilot tokens Apollo, Starbuck, Helo, Boomer ; damage tokens for Cylon ships; damage tokens for Colonial ships; Cylon boarding party tokens; fleet FTL jump prep marker; 2 nuke tokens held by Admiral for use when he sees fit ; current player token; 8-sided die.
These skill cards are used either as Actions, or in skill checks to resolve crises. The structure of this deck depends on the number of players.
At least one player will be assigned cylon loyalty. Note that this player may or may not be a character who was actually a cylon in the tv series.
Each time a skill check is done, two cards are drawn from this deck and are totaled in with the skill check. I think this deck is held by the player who represents the President of the Colonies.
There are 3 types of crises character crises, event crises, and cylon attacks. The instructions on the card must be followed. Sometimes the player is given a choice between a skill check and a dice roll.
Sometimes the player is given the option to defer to another character to perform the action. When a cylon is revealed, he now draws from this deck instead of the normal Crisis deck.
Super crisis cards are very grave scenarios to the Colonial fleet. Each time the fleet jumps, a card is drawn from the Destination deck. The instructions on the card must be carried out, and the card tells you how many units of distance the jump covered en route to Earth.
This is the end result you are trying to achieve for humanity to find its final destination. The President and the Admiral each hold a respective card that specifies actions they may take as President or Admiral.
This lies face-up so that all other players can see what your skill set consists of, what specific actions your character is capable of, and what unique restrictions you have as that character.
At each player's turn, he receives 5 skill cards, determined from his character sheet. He can then move his character to a different location if he chooses.
Then he can perform an action. Then he draws a card from the crisis deck, which must be resolved. Upon resolution of this crisis, cylon ships may need to be activated detailed in the rule book , and the FTL jump prep token may need to be progressed to the next step.
I really like this game. I'm usually either hot or cold when it comes to hidden role games. For me hidden role games at their purest are awful but I tend to like them when there is another layer of gameplay added.
First of all, probably the best implementation of theme I've ever seen for a board game, and all done without sacrificing gameplay. Even their starting positions, the crisis cards, and that you can't deploy Vipers from one side of Galactica all pull from the show while still working really well for gameplay.
It is an intense and fun coop experience with constant tension since your resources are constantly diminishing as you get closer to your goal and gives you that feeling of treading water with shore just in sight on the horizon.
I love that you can switch sides half-way through the game, some people think this is a crappy mechanic but I think it is original and a lot of fun to all of a sudden have to start trying to sabotage these people you spent an hour trying to get home and, again, it really fits the show's theme.
Finally, the whole game is really well balanced for a game that has so much going on.